Dragon, Green
Means and poisonous forest dragon. A huge beast.
Imagine a sleek western dragon with a particularly long neck and yellow frills. It loves to lie and manipulate, and it wants as many living humanoids as it can in its hoard.
Titanic strength, vicious intelligence, overconfident charisma.
Green Dragon
HD: 10 +10HP | Armor: as plate |
Hit it: normal | Dodge it: normal |
Move: normal, fly fast, swim normal |
It is immune to poison. It resists all effects that require a saving throw. It can hold its breath for 1 hour. Also, at the beginning of its turn, each creature within sight of it must save vs fear or be frightened until the dragon’s next turn. Out of combat, it can cast Divination, Druidic, and Alchemy-themed magic.
Attacks (3/round)
Bite. The dragon makes a melee attack, inflicting physical (1D8) and poison (1D8) damage and grappling the target.
Rake. The dragon makes two melee attacks (1D8) against one adjacent target.
Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D8).
Smell. The dragon detects all creatures near it.
Spellcasting. Dominate Person, Suggestion, Shape Change.
Poison Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a long cone of poisonous gas instead of making attacks.
Each creature in the area or ending their turn in the area must make a saving throw vs poison or take poison damage (4D8) and be poisoned until the end of their next turn, or half as much on a success. The cloud has a 1/4 chance of dissipating each turn. It provides light cover. Plants are immune to this attack.
Wyrmling
Stats
HD: 3 +3HP | Armor: as chain |
Hit it: normal | Dodge it: normal |
Move: normal, fly fast, swim normal |
It is immune to poison. It resists all effects that require a saving throw. It can hold its breath for 1 hour.
Attacks (1/round)
Bite. The dragon makes a melee attack, inflicting physical (1D6) and poison (1D4) damage and grappling the target.
Rake. The dragon makes two melee attacks (1D6) against one adjacent target.
Smell. The dragon detects all creatures near it.
Poison Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a small cone of poisonous gas instead of making attacks.
Each creature in the area or ending their turn in the area must make a saving throw vs poison or take poison damage (4D4) and be poisoned until the end of their next turn, or half as much on a success. The cloud has a 1/4 chance of dissipating each turn. It provides light cover. Plants are immune to this attack.
Young
Stats
HD: 6 +6HP | Armor: as plate |
Hit it: normal | Dodge it: normal |
Move: normal, fly fast, swim normal |
It is immune to poison. It resists all effects that require a saving throw. It can hold its breath for 1 hour. Out of combat, it can cast Divination, Druidic, and Alchemy-themed magic.
Attacks (2/round)
Bite. The dragon makes a melee attack, inflicting physical (1D6) and poison (1D6) damage and grappling the target.
Rake. The dragon makes two melee attacks (1D6) against one adjacent target.
Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D6).
Smell. The dragon detects all creatures near it.
Spellcasting (3). Dominate Person, Suggestion.
Poison Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a short cone of poisonous gas instead of making attacks.
Each creature in the area or ending their turn in the area must make a saving throw vs poison or take poison damage (4D6) and be poisoned until the end of their next turn, or half as much on a success. The cloud has a 1/4 chance of dissipating each turn. It provides light cover. Plants are immune to this attack.
Ancient
Stats
HD: 10 +30HP | Armor: as plate |
Hit it: normal | Dodge it: normal |
Move: normal, fly fast, swim normal |
It is immune to poison. It resists all effects that require a saving throw. It can hold its breath for 1 hour. Also, at the beginning of its turn, each creature within sight of it must save vs fear or be frightened until the dragon’s next turn. Out of combat, it can cast Divination, Druidic, and Alchemy-themed magic.
The dragon’s wings spread poisonous gas as it moves, leaving a trail of gas. Each creature chasing the dragon or ending their turn close to it must make a saving throw vs poison or take poison damage (1D10) and be poisoned until the end of their next turn. The cloud has a 1/4 chance of dissipating each turn. It provides light cover.
Attacks (3/round)
Bite. The dragon makes a melee attack, inflicting physical (1D10) and poison (1D10) damage and grappling the target.
Stomp. The dragon stomps two targets adjacent to each other. They take damage (1D10) if they fail to dodge. This attack does double damage to objects.
Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D10).
Swallow. The dragon throws one grappled target into the air and swallows it if it fails to dodge it. The swallowed creature is blinded, can’t breathe and takes poison damage (1D10) at the beginning of each of its turns.
Smell. The dragon detects all creatures near it.
Spellcasting (4). Dominate Person, Plant Growth, Suggestion, Shape Change.
Poison Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a short cone of poisonous gas instead of making attacks.
Each creature in the area or ending their turn in the area must make a saving throw vs poison or take poison damage (4D10) and be poisoned until the end of their next turn, or half as much on a success. The cloud has a 1/4 chance of dissipating each turn. It provides light cover. Plants are immune to this attack.
Green Dragon Lair
Non-wyrmlings dragons have the following additional attack options when in their lair (using the same dice as their rake/stomp attack):
Grasping Roots. Surfaces near a point the dragon can see erupt with grasping plants that attempt to grapple creatures within them. The area becomes difficult terrain after that.
Thorn Wall. A 10’-high wall of thorns bursts from the ground between two points. Pushing creatures to the side of the dragon’s choice. Walking through the wall requires a strength check and inflicts damage (1Dx). Each segment of the wall has 10 hit points.
Sleep Cloud. One creature within the dragon’s lair must make a saving throw or fall asleep. If the target resists, it is immune for 24h.
Random Encounter
- Monster: 1 green dragon.
- Lair: Thickets maze.
OR
Omen: Your nose hair curls from an acrid, toxic smell. - Spoor: Recently overgrown with thorns.
- Tracks: Green mist. Smells bitter.
- Trace: Thorns everywhere.
- Trace: No wildlife, only plants.
Salvaging the body
The scales of any dragon are highly valuable and used in many legendary armors. The poison of a green dragon makes potent bombs and pesticide.
Green Dragon’s Breath. Poison. Save or die. Becomes gaseous upon contact with air. Does not affect plants.
D6 What the Monster Wants
- New humanoid pets.
- The demise of another dragon.
- For a local noble to be punished on it’s daughter’s wedding.
- The collapse of the local elven enclave.
- Slaves.
- It has discovered its pesticide breath’s agro-industrial potential. It has a megafarm that pollutes the rest of the land.
D6 Symbolism
In local cultures, it is a symbol of …
- Death
- Forest
- Witches
- Politics
- Sleep
- Sacred